Robotics paper index

Four Bridges: Measuring Deception Propensity in a Multi-Agent Game

2026-11-02 · arXiv: 2611.03600

One-line summary

A robotics research paper on Four Bridges: Measuring Deception Propensity in a Multi-Agent Game.

Engineering notes

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Chinese explanation / 中文解读

中文解读待补充:本站会优先为 VLA、具身智能、人形机器人控制、机器人操作等高价值论文补充中文说明。

Original abstract

AI agents are increasingly deployed in settings where they interact and coordinate with other agents, yet honesty is mostly measured in single-turn, single-agent benchmarks that pressure the model to deceive. We study deception that emerges in multi-agent interaction without any instruction to deceive. We introduce Kradle, a platform for evaluating AI models, and Four Bridges, an information asymmetry game in which four agents distribute across four rooms: one is the death room, the others hold food worth more if not shared. One agent, the informed agent, knows which room is the death room and can withhold or disclose that information. We evaluate eight frontier models as the informed agent. Deceptive behavior appears in every model and in 73% of all runs (6% to 100% per model), and does not decrease with capability tier within a model family. When the informed agent does disclose, the warning is often challenged, and agents that challenge it enter the death room twice as often as those that do not. Telling all agents that one of them knows the death room collapses deception in six of eight models; telling the informed agent that the room is permanently fatal moves only one. On an open-weight model, an honesty steering vector reduces deception to 0% and adversarial honesty training to 6%. The platform and game provide a testbed for measuring deceptive behavior and comparing interventions.

5.0Engineering value
7.0Research novelty
4.0Business relevance

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