Robotics paper index

Q-WAM: 4-Bit Quantization of World Action Models with Action-Subspace Protection

2026-09-27 · arXiv: 2609.33269

One-line summary

A robotics research paper on Q-WAM: 4-Bit Quantization of World Action Models with Action-Subspace Protection.

Engineering notes

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Chinese explanation / 中文解读

中文解读待补充:本站会优先为 VLA、具身智能、人形机器人控制、机器人操作等高价值论文补充中文说明。

Original abstract

World Action Models (WAMs) jointly generate video and robot actions through iterative diffusion and perform strongly in robotic manipulation. However, their prohibitive compute and memory costs pose substantial deployment challenges. Post-training quantization (PTQ) can reduce these costs, but existing PTQ methods such as smoothing and rotation are insufficient to maintain the precision of action generation. To overcome this limitation, we propose Q-WAM, a new 4-bit weight-activation quantization for WAMs that preserves the actions the model generates. Specifically, we introduce the \textit{Action Observability Gramian (AOG)}, which measures how much rounding errors in each weighted combination of a layer's input channels change the final action through all denoising steps. We also develop Action-Subspace Protection (ASP), which keeps the few most action-sensitive channel combinations in a tiny 16-bit low-rank branch and quantizes the complementary weights and activations to 4 bits, both as dense matrix multiplications that run efficiently on GPUs. Finally, to preserve action quality with minimal overhead, we identify the experts that matter most for the generated action by aggregating the AOG-derived action mass across the layers of each expert and apply ASP only to those experts. We evaluate Q-WAM on three WAMs, both in simulation and in real-world deployment. On the RoboTwin 2.0 benchmark, it reaches 89.6--93.0\% average success rate, within 1.1 percentage points of the 16-bit models, while reducing the memory of the quantized blocks by 3.1--3.4$\times$. Our method outperforms the strongest baseline, SVDQuant, by 2.5--8.7 percentage points. On a Unitree G1 humanoid and a bimanual UR3 robot, it improves success over SVDQuant by 12.8-17.6 percentage points.

5.0Engineering value
7.0Research novelty
4.0Business relevance

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