Robotics paper index

Reading the Table: Sim-to-Real Game State Detection for the Chef's Hat Card Game

2026-11-11 · arXiv: 2611.15524

One-line summary

A robotics research paper on Reading the Table: Sim-to-Real Game State Detection for the Chef's Hat Card Game.

Engineering notes

Engineering notes will be added by the Robot Papers editorial team.

Chinese explanation / 中文解读

中文解读待补充:本站会优先为 VLA、具身智能、人形机器人控制、机器人操作等高价值论文补充中文说明。

Original abstract

Tabletop games offer a compelling scenario to study the interaction between artificial and human agents, combining social interaction with game state tracking and physical manipulation. To assess the game state, a robot needs to precisely detect closely related game objects, such as different card designs, requiring dedicated training data that is costly to annotate in the real world. Instead, we develop a fully automated synthetic data collection pipeline, using re-projection of known 3D coordinates to generate labels automatically and domain randomization to bridge the reality gap. This approach is used to collect a dataset of 25413 samples to finetune an object detection and a segmentation model, which are combined to assign detected cards to game-relevant zones and infer the game state. When evaluated on a real NICO humanoid robot, our pipeline achieves an F1-score of 0.906 for card-to-zone assignment, thus providing the perceptual foundation for a robot that can autonomously play Chef's Hat against human players.

5.0Engineering value
7.0Research novelty
4.0Business relevance

Links and sources

Need this topic turned into a technical roadmap?

Robot Papers can prepare a custom robotics literature review, code map, dataset map, and B2B technology assessment.

Request B2B research

Comments

No comments yet. Be the first to share your thoughts on this paper.
Login or register to leave a comment